Chaos Beast
DARK 6

Chaos Beast

  • Archetype:
  • Chaos

  • ATK:
  • 2000

  • DEF:
  • 1800

  • View:
  • 3978




1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Chaos Beast — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Chaos Beast converts banished and graveyard resources into value: its once-per-turn effect adds a banished LIGHT or DARK monster to hand, and its graveyard effect revives it by banishing a LIGHT and a DARK monster, so it recurs after it is destroyed. The 400-of-400 deck inclusion and 52 archetypes confirm it is reliably accessible and portable, but that is frequency, not power (guardrail 3), and the absence of any recorded boards means the combo score is text-only. It has no negation or hand-trap reach, so interaction stays low.

Axis scores

Axis Score Evidence
Accessibility 60 Present in all 400 sampled decks at about 1.02 copies each, but it is a Synchro that needs a LIGHT Tuner and DARK non-Tuner, so it is a mid-game play rather than an opening-hand card (deck evidence plus text, observed/inferred).
Combo & Conversion 42 No recorded boards (total combos 0), so conversion relies on the text: a level-6 body at 2000 ATK that gains 1000 when a card was banished this turn and recurs from the GY (inferred).
Resource Economy 55 Hand-add of a banished monster is a +1 card effect, and GY revive costs two cards from hand or GY, giving reuse of the GY without a clear net gain (verified text, inferred net value).
Effect & Interaction 30 No negation, removal or hand-trap reach in the text; the banish-driven ATK boost is only a combat effect (verified text).
Material Utility 35 Usable as a Level 6 Synchro body and the text gives no blanking-resistant material value; Tuner status is not stated, so the material score is inferred (inferred).
Resilience & Flexibility 60 The graveyard revive lets it come back from GY and field, and it operates across zones, but both effects are once per turn and need banished monsters in place (verified text, inferred).
Deck-Building Efficiency 65 Single-copy usage (391 of 400 decks) with no garnet or lock, but it needs a specific attribute set in the deck, which is a mild restriction (observed deck stats plus verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs from the graveyard by banishing a LIGHT and a DARK monster
  • Can add a banished LIGHT or DARK monster to hand
  • Present in 400 of 400 sampled decks across 52 archetypes
  • Single-copy usage with no garnet or lock

Weaknesses

  • No negation or hand-trap reach
  • Needs banished monsters and a specific attribute set to use its effects
  • Both effects are once per turn
  • No recorded combo boards to confirm conversion

Counters / choke points

  • Board-wide or effect-negating removal
  • Hand traps that stop the graveyard revive
  • Negation of the Synchro summon itself

Best use

Recursive Synchro body that recovers banished LIGHT/DARK monsters and revives itself from the GY. Decks: Chaos shells (Chaos Angel and Chaos Space partners), Bystial/Byssted, Black Luster Soldier. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6 Synchro, 2000 ATK / 1800 DEF, DARK Fiend, requires 1 LIGHT Tuner and 1+ non-Tuner DARK monsters; +1000 ATK if any card was banished this turn; Once-per-turn hand add of a banished LIGHT or DARK monster; Main Phase GY revive by banishing 1 LIGHT and 1 DARK monster from hand and/or GY, except the turn it was sent to the GY; Legal in TCG, OCG and MasterDuel
  • Observed: Present in 400 of 400 sampled decks at 1.02 average copies (391 single, 9 double); 92% of decks are gameplay type 7; 52 distinct archetypes in the deck sample; Chaos Angel co-occurs in 93% of decks
  • Inferred: Recursion makes the card resilient to single removal; Its material value depends on Tuner and attribute context not stated in the evidence; Net card value of the revive is roughly even
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no Tuner-count or Extra Deck slot data no card rulings











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